I think I was expecting something spectacular and revolutionary from the character development and storytelling and that's probably where I feel most underwhelmed. The hunter and warrior classes complement the mystics fairly well, although the warrior skills feel a touch dull compared with the others. The gameplay is challenging and some of the fighting is really good fun - the idea of the magical characters (mystics) "interfusing" with objects is really interesting and often enjoyable. The cardboard aesthetic is nice, although I like the monster design much more than the human characters, which are just a bit cutesy cartoony for my taste. I don't think I need to say it's a bad game to suggest those expectations weren't (or at least haven't yet been) met. It had come up over and over again in "best of 2021" lists and game reviewers were waxing lyrical. I came to this game in what is probably an unhealthy way: with the very highest expectations. Experience this game mode either in couch co-op or play in Remote Play Together! Cooperative MultiplayerĮxplore the tales of Wildermyth with a friend in cooperative multiplayer, as you'll be able to select and play one of the five heroes in each campaign and unfold the story together. Change the game's difficulty settings to adapt to your level of skill or challenge you desire, rename your heroes, and build their physiques to truly make them yours. Make the world of Wildermyth truly yours will full customizability. From the Age of Ulstryx, to The Enduring War, and the Monarchs Under the Mountain, you'll have countless campaigns to play through, and numerous heroes - both new and old - to adventure with. Legacy HeroesĪdd your favourite generations and heroes to a Legacy roster and bring them back for more campaigns, more interactions and growth, and more stories to behold. Use the new heroes to experience stories with unique personalities and see how theirs unfold as you grow to care and love for them, too - a multi-generational tale that spans several years. A Loop Unlike Any OtherĪnd watch those children begin from humble beginnings. See as your heroes evolve and grow into older versions, fall in love, and have children. Gain new powers, weapons, and trinkets to help you on your journey, accompanied by old injuries, pains, and age. Watch the story of your heroes grow and evolve as you face the hardships of a hero's life. Watch them grow from humble beginnings, farmers and civilans with improvised weapons, to heroes, legends, and myths. Procedurally-generated Narrative AdventureĮmbark on a quest with a unique seed, unique heroes, and explore the narrative adventure through the eyes of your characters. Grow heroes from their humble beginnings into legends and myths, or watch them die and turn the course of history. I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way.Developed and published by Worldwalker Games LLC.Įngage in a paper-crafted procedurally-generated turn-based RPG in which your story decisions will alter the world around you. As insane as it sounds, this may be my game of the year. And I know I have hundreds more hours of adventuring to complete. I've played with dozens of characters, no two the same. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies. I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but One of the best games I've played all year. One of the best games I've played all year.
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