As I was also a student at the time I was often on the same page as the students and that allowed me to better help aid students with there questions. I was not in charge of creating the curriculum but often times would be given the opportunity to provide input when the curriculum was undergoing review allowing me to put forward, concerns students have and have had in the past that they either brought to my attention or that had observed. During this time I became the preferred and oftentimes only direct line of communication between the students and their understanding of the curriculum. From helping students occasionally run entire classes especially towards the end of semesters as the main teachers would be marking assessments. The work was demanding at times but extremely satisfying when we would pull it off.Īs a sessional tutor, I took on many of the tasks and responsibilities a Tutor would however I acted more like a 2nd helper for teaching the classes. Working on this project I got to learn so many new things from learning about aircraft, improved my knowledge of programming and working to a last minute surprise we need this done now deadline. The tool we developed took real world sensor data from various vehicles and platforms, mapped this data to an identical geo specific virtual environment for use in analytics and producing real time renders for marketing and advertising.Īs the sole Visual Artist on the project I had responsibilities in many areas from UX design and implementation (for scalability across various screen resolutions) The UI had to be very easy to use as the users were not from a 3D or artistic background, I was also responsible for building the visuals for the Virtual environments, This involved optimising CAD models for a game engine, working with Terrain Data, Rendering, Shaders, Post Processing and making this all to work in extremely large scenes. The intent was to streamline the creation process of high quality visuals for clients and other such purposes. Using Unity's HD render pipeline our team worked to develop a tool that would take simulation data and present it to the user (in our case an analyst) with an easy to understand Interface that would allow the user to make video and still renders of the simulation.
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